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41. [Proposal] The instant battle mechanic - in Assembly Hall [original thread]
Originally by: Cliffy Byro You can select yes or no. If you dont click anything, it is assumed you want to fight after 3 minutes. (anti macro miner/afker tool right there) It is really impressive how often this <self-censored> gr...
- by Abuta Beki - at 2009.05.12 08:10:00
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42. Eliminate carebear death stars - in Player Features and Ideas Discussion [original thread]
Originally by: Commodore Bill Carebears should get hurt. The richer they are the more they should hurt. You have some serious issues, man. So... Would you now care to elaborate WHY this should be like you'd drool it to be?
- by Abuta Beki - at 2009.05.12 00:47:00
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43. Radical idea about limitation of ship identification data - in Player Features and Ideas Discussion [original thread]
I'd welcome it if CCP limited/eliminated most of the easy & fast intel tools, while at the same time expanding the dedicated & detailed intel tools. Limit what can be seen at first glance, then expand what you can see at second, third and fourth ...
- by Abuta Beki - at 2009.05.10 05:11:00
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44. removing skills - in Player Features and Ideas Discussion [original thread]
I'm in favour of an option to delete skills. I have no clue why anyone would want to do something as stupid as this, but even the weird and stupid people have a right to be the way they are. Just make it a big red flashy window that says "If you ...
- by Abuta Beki - at 2009.05.07 18:09:00
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45. Missions Concord Gameplay - in Player Features and Ideas Discussion [original thread]
I don't even know what to say. Seriously? Read properly and if it says "don't do X" you probably should "not do X".
- by Abuta Beki - at 2009.05.06 23:26:00
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46. Achievable L5's - in Player Features and Ideas Discussion [original thread]
Originally by: Rid**** Wilcox I've been waiting for almost a month just to win the ability to use Ogre IIs. Nobody and nothing forced you to do that. Ogre II drones are not necessary to be effective. They are not specifically needed fo...
- by Abuta Beki - at 2009.05.04 02:30:00
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47. The Internet - 40,000 years in the future - in Assembly Hall [original thread]
Originally by: Marcus Gideon But if I want to apply to a corporation, I have to travel lightyears to visit their headquarters offices? It would make sense if I had to personally interact with the CEO themselves, but I don't. I just leave a...
- by Abuta Beki - at 2009.05.04 02:06:00
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48. Personal Wallet Divisons - in Player Features and Ideas Discussion [original thread]
Corps need multiple wallets for security reasons and to tell apart which people did what and for not much else. In your own wallet, both does not exist. If you are your own security problem due to extensive spending, no wallet divisions will sto...
- by Abuta Beki - at 2009.05.02 03:00:00
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49. lvl 4 missions, some of them needs a serious althoring - in Player Features and Ideas Discussion [original thread]
An Autocannon of ########. No, a Laser. Autocannons run out of ammo and need reload. Originally by: CrestoftheStars so in lvl 4 missions, some of these missions are just annoying and time consuming without reason. Decline them. ...
- by Abuta Beki - at 2009.04.30 02:45:00
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50. A look into Low Sec Hictors. - in Player Features and Ideas Discussion [original thread]
Originally by: Major Reach The ship is costly so it needs some relevant use in low sec, as far as it goes now, the only place they are implemented to their full potential is 0.0. That makes no sense. My Orca is costly and most useful ...
- by Abuta Beki - at 2009.04.24 13:11:00
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51. end high sec ganking remove cargo scanner - in Player Features and Ideas Discussion [original thread]
Use a tanked Orca as a hauler. That thing is able to take as much punishment as a tanking Drake. Whatever you got in your hold: Unless the ganker has you wardecced, he has little to no chance of popping you before Concord comes in to shave the hay...
- by Abuta Beki - at 2009.04.24 03:09:00
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52. should be a rule against spamming the local with scam orders.. - in Assembly Hall [original thread]
Originally by: CrestoftheStars there should be a rule against annoying stuff like this. it is seriously annoying AND it is no doubt pressing the servers quite alot when there is a constant ton of spamming in the chat which have to be send ...
- by Abuta Beki - at 2009.04.23 17:11:00
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53. Passive Armor Tank - in Player Features and Ideas Discussion [original thread]
Originally by: Tamahra my opinion: there should be one more two more skills related to armor tanking. shield tankers have way more skills to train than armor tankers. Passive Shield Tanker EM Shield Comp Therm Shield Comp Explo Shiel...
- by Abuta Beki - at 2009.04.14 11:09:00
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54. Mission Theft Encouraged? - in Player Features and Ideas Discussion [original thread]
Originally by: Galvatine Incorrect, you can use a maurauder and find the problem is automagically solved Makes sense. A 500M+ ship that takes months to skill to is a counter to something that costs a few days training and can be done i...
- by Abuta Beki - at 2009.04.13 10:47:00
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55. [Proposal]rebalance drone tracking. - in Assembly Hall [original thread]
The main disadvantage of the larger drones is less flight speed and ease to get hit themselves. Regardless of size, even the largest drones are still tiny compared to a frigate. It makes no sense to compare a Hammerhead to a medium turret or an O...
- by Abuta Beki - at 2009.04.06 03:05:00
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56. DO NOT go to start this new Epic MIssion Arc ... - in Player Features and Ideas Discussion [original thread]
Originally by: Detrius Refuso All the hype and bruhaha and NOT ONE mention of people needing to be aware of this. How about the very note that tips you off about the mission in the first place? The note that clearly mentions that yo...
- by Abuta Beki - at 2009.04.02 03:56:00
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57. Artifact ships - in Player Features and Ideas Discussion [original thread]
Originally by: Abba The possibilities are endless. And so is the fail of your concept. Everything about this sucks. Literally everything. It is one big, awesome list of horrible ideas that would not benefit the game in any way and eve...
- by Abuta Beki - at 2009.04.01 12:24:00
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58. Hi-sec Wreck Mechanics - in Player Features and Ideas Discussion [original thread]
You are aware that when you argue about salvage with players like the Suddenly Ninjas guys, that you are trying to convince a tobacco company of tobacco health risks, right? You cannot convince the primary lobbyists of your opposition.
- by Abuta Beki - at 2009.03.31 01:53:00
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59. Salvage theft. - in Player Features and Ideas Discussion [original thread]
Originally by: Cedric Diggory Repeat after me: Salvage is not theft. Wrecks do not belong to anyone. You can repeat your prayers all you like, but it doesn't make it right. Game mechanics are relative, have a tendency to change and are...
- by Abuta Beki - at 2009.03.21 02:33:00
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60. Salvage theft. - in Player Features and Ideas Discussion [original thread]
Edited by: Abuta Beki on 21/03/2009 01:20:39 The situation as it currently is makes no sense and is a total screwup. Salvaging the mission wrecks from someone else is theft. Period. No, it is not considered theft by the game and obviously not...
- by Abuta Beki - at 2009.03.21 01:19:00
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